Weapons

Primitive Weapons

Primitive Weapons, such as a bow or sword, function normally in this setting. Advanced materials and the common use of cybernetics have allowed these weapons to stay relevant in this world. Their price will vary on material but for a basic one, 10 credits from most villages will be enough. Additionally, many types of these weapons have received technological upgrades. While rare, weapons wreathed in flame or glowing with power have been reported in some of the larger villages military forces.

Weapon Specs

Power: This is the rating that the power pack must supply in order for the weapon to function. If unlisted, then no power pack is required
Class: The size of the weapon. Light deals 2 damage but gives 1 level bonus. Medium does 4 damage. Heavy does 6 damage but requires two hands to operate.
Range: The range of the weapon
Clip: How many shots can be fired until a reload is required. If not listed, the weapon can hold 50 rounds.
Rld: The time it takes to reload. If not listed, it takes 1 full round
Special: Any additional properties the weapon poses
Cost: The common cost in credits to acquire the weapon
Availability: The availability of a weapon in global terms. A purchase higher than average must be discussed with the GM.

Common Properties

Accurate: The weapon has an unusually high ease of aiming or seeks out its target. The user of a weapon with this property gains a 1 level adjustment in their favor.
Weak: The weapon has little stopping power. As a result of this underwhelming power, it does one less damage than the others from its class.
Two-Handed: The weapon is a unwieldy in a single hand so two must be used.
Mounted: The weapon is heavy and cumbersome. Before it can be used effectively, it must be mounted on a tripod or other form of sturdy mount.
Long Range: This weapon is used to take out targets at extreme ranges. If used on a target within Long range or less, the task to aim is increased by 2 levels.
Progressive: This weapon has a property to increase in damage once a certain threshold is reached, usually with explosive results. Once a target has been damaged by 10 rounds of a progressive weapon, they take an additional 10 damage.

Laser

Las Pistol

Power: 2
Class: Light
Range: Short
Special: Accurate, Weak
Cost: 50
Availability: Common

Las Rifle

Power: 4
Class: Light
Range: Long
Special: Accurate, Weak
Cost: 150
Availability: Common

Long Las

Power: 6
Class: Medium
Range: 200 ft
Clip: 10
Special: Accurate, Two-Handed, Long Range
Cost: 1000
Availability: Scarce

MP Las-cannon

Power: 8
Class: Heavy
Range: Long
Clip: 5
Rld: 2 actions
Special: Accurate, Damage +2, Mounted
Cost: 5000
Availability: Very Rare

Solid Projectile

Hand Pistol

Class: Light
Range: Short
Clip: 12
Special: Accurate, Weak
Cost: 50
Availability: Common

SMG

Class: Medium
Range: Short
Clip: 100
Special: Rapid Fire
Cost: 75
Availability: Common

Shotgun

Class: Heavy
Range: Immediate
Clip: 2
Cost: 150
Availability: Average

Assault Rifle

Class: Medium
Range: Long
Clip: 50
Special: Rapid Fire
Cost: 100
Availability: Common

Sniper Rifle

Class: Medium
Range: 1000 ft
Clip: 1
Special: Two-handed
Cost: 50
Availability: Common

Exotic

Needler

Power: 4
Class: Medium
Range: Short
Special: Accurate, Progressive
Cost: 4000
Availability: Very Rare

Weapons

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